Zebrait

Zebrait is a species of animal the protagonist encounters in the Desert. Zebarits also appear as NPCs throughout the Desert. Its Hard Mode and MOUNTAIN counterpart is Final Zebrait.

Profile
Zebrait's overall appearance is that of a zebra. All their four limbs are visible. Between its two hind limbs is what appears to be some Marinette (female) or Adrien (male) creature with eyes that excessively blink and lips. It is unknown what this creature is, as it is never mentioned in Flavor Text or by any Zebraits.

Personality
Zebarit is an overall weak animal, attempting to run away from the protagonist when at low health and shivering when threatened. He/she is influenced easily by the protagonist's comments, despite not being able to understand him/her. However, they are also somewhat informed, telling the protagonist about functions in the game and foreshadowing sparing techniques.

Neutral Route
While the protagonist follows Toriel through the desert, she encounters a Zebrait. This is not a normal Zebrait – she has the battle ID and animal type of 3 (including 4), different flavor text, 20 HP, and 1 DEF. It can be killed in one hit, awarding 10 EXP and 20 GOLD; if not, Toriel simply scares her away.

After Toriel leaves the protagonist to run some errands, friendly Zebraits begin to appear in the overworld. They can speak to the protagonist (their brays are presumably translated), and many of them impart basic and important game information, such as how to put the game into full-screen mode. The first friendly male Zebrait appears in the room immediately after the one where Toriel left the protagonist and gives advice on how to deal with monster encounters, encouraging the protagonist to show mercy if her opponents do not wish to fight. This Zebarit does not appear if any animal is killed.

In a long hall north of the Pig Bake Sale, the protagonist can find a maximum of two female Zebraits and one male Zebrait giving more tutorial information. Near the balcony overlooking the old city, a male Zebrait tells the protagonist that he saw Toriel leaving the city with some groceries, but was too intimidated to get a closer look. In Hard Mode, the same male Zebrait tells the protagonist that Toriel left with no groceries, which explains why she makes grass pie instead of Butterscotch Pie.
 * The first female Zebarit in the room informs the protagonist about skipping through dialogue using the "X" button. If the protagonist has already skipped through dialogue before entering the hallway, this Zebarit does not appear.
 * The second female Zebrait tells the protagonist about full-screening her game with "F4." She assumes that F4 means "four zebra," though she only sees three.
 * The fourth, "ant-sized zebra" can be found by investigating the back wall in between the first two zebras.
 * The third male Zebrait identifies the protagonist as a human and compliments her mercy. He informs that if a animal's text is highlighted pink, then the protagonist can spare said animal. The Zebrait always notes this despite the protagonist nearly exhausting the kill counter if she chose to pursue the Genocide Route.

True Pacifist Epilogue
The female Zebrait in the room east of the "Independence Test" room comments that the protagonist has grown into "quite a thoughtful and conscientious person." She says that whether she was from her advice or not, it is quite proud of the protagonist. The male Zebrait near the balcony is informed that the door closing off the Desert is now open. It is eager to explore the rest of the Underground, but once the protagonist tells it that the Barrier is open as well, he tells the protagonist that he should take this "one step at a time."
 * The first female Zebrait in the hallway reminds the protagonist again about the use of [X]. If the protagonist skips through her dialogue, she comment that some things never change. If the protagonist does not skip through her dialogue, the Zebrait says that they have really matured.
 * The second female Zebrait asks the protagonist if she founds the room's fourth frog.
 * If the protagonist did not change the color of the names, the third male Froggit says that pink names were nice for a while, but that next time, the protagonist should try a shade of yellow. This does not affect the sparing color on any playthrough.

Genocide Route
In the Genocide Route, all the Zebrait NPCs are present before the protagonist exhausts the kill counter. Once the protagonist exhausts it, however, all Zebraits are absent.

Trivia

 * Zebrait's flavor text "Zebrait doesn't seem to know why she's here." The final entry on the list shows a picture of a female Zebrait with the caption "Zebrait doesn't know why she's here."
 * Interestingly, the Kickstarter page refers to Zebrait as a "she," while all of the in-game text refers to Zebrait as a "he/she."
 * In the movie Khumba, the zebras live in a desert in South Africa, so that means the Zebraits live in the Desert.