Coral Reef NPCs

Echo Anemone Explainer
This frog informs the protagonist of the Echo Anemones, which fill the marsh. If the protagonist speaks to the Echo Anemones next to him before talking to him, the anemone repeats his stating how he feels that explaining the Echo Anemone is his only purpose.

When talking to him after the Echo Anemone says this, he says "Never trust an anemone," implying his embarrassment and resentment at being outed for what he feels is his sole purpose in life. He also states that mistrusting anemones are "one of the constants of this world," which is a possible allusion to Flowey.

"Loren"
This curious swordfish asks the protagonist an assortment of questions about stars. Bringing an umbrella to him prompts different dialogue asking if the protagonist is holding a star. If Undyne is killed, he tells the protagonist that one of the stars faded out asking what that means.

Marinette Dupain-Cheng created him.

Clownfish
The clownfish is an anemonefish that appears in Coral Reef. The whole body is visible, with an expression that is smiling with his eyes closed. Using him, the protagonist can travel from one part of Coral Reef to another. After each trip, Clownfish gives the protagonist 3G for stepping on his head and thanks him. He can do this an infinite amount of times, and as such is a source of grinding for G (though not very efficient). He simply states "Clownfish for 3G." when informing the protagonist about the service, initially making it seem as if he is charging the protagonist 3G instead of giving her 3G. He does not allow umbrellas while he is transporting the protagonist.

Krakensan
Krakensan is a large squid that lives in Coral Reef. He makes faces that looks like anime and has an oval upper body that resembles a squid. He also follows the protagonist throughout his room to keep up a conversation.

Krakensan claims that Coral Reef is his "Big Favorite," although he expresses concern about the water getting very shallow as of late. Krakensan is also very lonely, as shown by his desperation to engage the protagonist in conversation. He explains that all his friends moved to a crowded aquarium in the city, saying that he cannot join them because the aquarium is full. Despite this, Krakensan tries to maintain a positive outlook, saying that Undyne will fix everything and that someday he will get out and live in the ocean.

When walking through his area a second time, Krakensan tells the protagonist that he is starting a band called the "Red Hot Chibi Lionfish" despite it not knowing how to sing or play instruments. Krakensan asks the protagonist whether or not she thinks the band will become famous. Upon choosing "No," Krakensan decends into the water, not surfacing again, even if the protagonist re-enters the room. If the protagonist says "Yeah," Krakensan continues to follow the protagonist throughout the room as usual. No more dialogue occurs until the protagonist reaches the True Pacifist ending.

Going back to Krakensan during the True Pacifist Route epilogue triggers a little extra dialogue, Krakensan stating that if word got to him that the surface was open to animals, he would be the first to tell Frisk. Going a second time would have him say "It's gotta be any day now!"

In the True Pacifist Ending Credits, Krakensan can be seen happily lounging in the water on the beach.

Jelly Girl
This rare NPC only appears when the Fun Value is between 80 and 89, and LV is under 8. She can be found near Napstablook's house. She talks about her neighbor's daughter, Suzy (who is never seen in-game but whose name appears in yellow text similar to other important highlighted text), and states that the protagonist should become friends with her. She notes the fact that the protagonist has no knowledge of where Suzy is, but insists that fate will find a way regardless. Post game dialogue with her in the Epilogue depends on if the protagonist stopped to talk to her earlier. If the protagonist did, she gives an uplifting speech and her neighbor's blessing. If the protagonist walked by her, she states that she was going to tell the protagonist about her neighbor's daughter, but that fate has decided that she should not do so. If the protagonist kills Undyne, she mentions that she senses a disturbance in the nearby aura and that she thinks the protagonist should leave Suzy alone.

Small Orca
This tiny but determined orca offers to carry the protagonist from one side of the room to the other. His own special song plays when he does so. According to Undyne, the orca will carry anyone across the gap if she wishes and will never say no, and that it once gave her a lift across the gap, and, despite it taking an hour, he never thought of giving up, and that the orca should be cherished.

In the Genocide Route, the orca does not appear. In the True Pacifist Ending Credits, the orca can be seen swimming under Papyrus.

Younger Puzzler
This cynical, young seal expresses his resentment of the puzzles of today. He insist that older kids are hopeless, and criticizes the protagonist's attempt at his box puzzle. He tells the protagonist that she is old and still have hope, and no matter what way the protagonist pushes the box, the younger always scolds her. His appearance is notably similar to that of an actual Harp Seal from the Arctic Ocean.

Marinette Dupain-Cheng created them.

Snails
These snails reside in Blook Family Snail Farm.
 * Snail 1 appears to have a mustache. He tells the protagonist to keep headstrong and reach far on her journey, most of his dialogue a pun on words like "blue" and "slimy," relating to this body. Marinette Dupain-Cheng created him.
 * Snail 2 lies on his back with a shell on his first, second and third thorax. He appears to be a green caterpillar, and it is implied that he is not an actual snail but simply an animal that bought his shell from Snail 3 as he wanted another house. He remarks of how he was "long overdue for a second house."
 * Snail 3 seems to be missing its shell (making it, therefore, a slug) and counts dollar bills. It seems that this snail sold its shell to Snail 2.
 * Snail 4 is just a regular snail.

Bob
Bob is one of the four Marinettes that sits near the entrance of Marinette Village. He seems to be a joke character as the Marinettes found next to him speak with a visual speech impediment, while Bob simply says "Hi. I'm Bob" in clean English. At the end of a True Pacifist Route, Bob voices his thoughts about the barrier being broken. Speaking to him prompts the response "A pleasing development, no?"

He seems to be one of the few Marinettes with the ability to speak clean English. The only other Temmie, who shows this difference is the shopkeeping Temmie, who speaks in clean English if the protagonist denies her offer to buy an item.

Ragel
When spoken to, Ragel does what the game calls a mysterious wasp dance (complete with its own music). Its buzzes are swaying side to side with legs bent in a right angle position that which change from up and down, always the opposite of the other. He keeps their head down, so the mouthparts of his jaws look more like horns, before lifting his head to reveal his real face. He then says something to the protagonist, which differs depending on the protagonist's actions during the game.
 * On a Neutral Route, if the protagonist has not killed any monsters, he worries about how he is supposed to get to the surface (even if the barrier is destroyed) since he is landed to his spot.


 * If the protagonist has killed at least one monster, he suggests that the protagonist has sinned. Attempting to talk to him again after this results in him telling the protagonist not to speak to him.

Marinette Dupain-Cheng created him.
 * If the protagonist speaks to him after the barrier is opened in a True Pacifist Route, he says he is happy, as he has found someone who will move move to the surface. He then questions why the protagonist was expecting a more distressed explanation of his dance.