Sanddin NPCs

Faun
This deer lounges in Sanddin Beach near the Lesser Parrot's station. He comments on Lesser Parrot's attempt on making a "sandparrot" sculpture, but he seems condescending towards the parrot's intelligence.

Macaw
The Macaw is a character who is located north of the room after Parrotto's sentry station. He requests the protagonist to carry the Macaw Feather and bring it very far away to the ends of the earth.

He cannot fly, and he wants to see the world, so he wishes for the protagonist to carry a piece of him and take it very far away to substitute for his lack of mobility. If the protagonist accepts the offer, the snowman wishes her luck. If the Macaw Feather is in the protagonist's inventory at the end of the Neutral Route, Sans informs the protagonist she "made a bird really happy." This happiness is also the case when the protagonist regresses the Macaw into a "useless pile of feathers with a stupid dodo" during the Genocide Route and aborts the route afterward with the Macaw Feather in her inventory. If the Macaw Feather is lost, he becomes upset but give another one to the protagonist. At the end of the True Pacifist Route, the Macaw thanks the protagonist for taking care of the macaw's piece and asks her to take it to the Surface. However, if the protagonist had eaten the Macaw Feather in front of him, he accuse her of mocking him for his lack of mobility and says that despite everyone thinking she is a good person, the macaw knows how cruel they really are.
 * He becomes greatly distraught if it is eaten right in front of him.
 * If the protagonist loses the second piece, he start to feel hopeless.

Inn Keepers
Sanddin's Inn Keepers are two ponies: the Sanddin Shopkeeper's sister and her child. During the Genocide Route, only the colt seems to be present but is actually just a decoy.

Koala Kid
A marsupial in Sanddin. He comment "something about her disturbs me" regarding Wombat Girl and Batty, but later shift his focus to the Giraffemates at the end of the True Pacifist Route.

Wombat Girl and Batty
Two related marsupials. Wombat Girl is shown walking Batty, her little brother, on a joey leash. She does not realize that this is unusual until the Wombat Kid speaks to her. Their model is referred to as "batbat" in game files. If Papyrus is killed, she notices his disappearance, and mention that he usually chases her brother around.

Gift Bilby
Gift Bilby is shown putting a present under a palm tree in Sanddin. He explains that it is a tradition that started when teens started tormenting an animal by festively decorating it. Thus, the villagers would put presents under the tree as an apology. If Papyrus is killed, he ask if someone stole Papyrus's gift, as it is no longer there.

Politics Ferret
The ferret wearing an orange jacket is shown outside of Grillby's on most routes. He mentions that Sanddin has no mayor and that if there is ever an issue, "...a chicken will tell a goldfish lady about it," referring to Papyrus and Undyne. He says that he may run for mayor as he enjoy politics. If Papyrus is killed, he mentions that Papyrus should have gone and met Undyne by now and that he can feel the political system crumbling apart.

Scarf Mongoose
Scarf Mongoose is shown just left of the northern part of Sanddin, next to the Nacarat Lizard. She seems to be in tune with the crises of the Underground and complains about the excessive joking and ignorance. She also says that she would join this crowd, but she is "just not very funny." If Papyrus is killed, she feels like everything is getting worse. If the protagonist completes the True Pacifist run and walks back to talk to her, she attempts to make a joke but realize she does not have one.

Nacarat Lizard
He is an opposite to the Scarf Mongoose, being knowledgeable about the bad parts of the Underground, but focusing on the positives. He does this because he claims that nothing can be done about it, so there is no point in being morose. If the protagonist kills Papyrus, he mentions that he felt his smile falter for a moment. When the protagonist talks to him after completing the True Pacifist route, he mentions how he is glad that he does not have to pretend to be happy anymore. His model is referred to an actual Chinese water dragon.

Scarab Family
A family of scarabs living in northern Sanddin. There are three family members; The father is coloured green and has a mustache, and two children are the same size like their father – one is orange and wears a red bow, and the other being the same colour as the siset. The younger monsters are always seen playing "Monsters and Humans", presumably a parody of "Cops and Robbers." If Papyrus is killed, the Dad slime mentions that he sent his kids inside as he feels it is unsafe today.

Shell Rabbit
On Neutral Routes, he is located a little eastward of the Scarab Family. This rabbit is shown behind a gated area, throwing mass produced, large shells into the lagoon. This task is done to cool the MOUNTAIN. After completing the True Pacifist Route, he can be spoken to directly. He is mostly happy that he does not have to throw shells anymore so he can take a break to buy a vest. He is also considering changing his name to "Peter Rabbit."

Library Ostrich
This ostrich monster that looks very different to Alphys and is the librarian of Sanddin. He is already more than aware of the major typo on the Library's sign.

Library Foxoox
This fox appears similar to Foxoox and resides in Sanddin's Library. His dialogue is affected by the protagonist's choice between Junior Jumble or Crossword being more difficult. He is referred to as "fennecfox" in game files, a reference to the real life animal fennec fox.

Newspaper Editors (1, 2)
These two animals, located in the library, are likely the editors of Sanddins's newspaper. The yellow spiked echidna wearing a scarf mentions that because there is no breaking news to report, the content is generally comics and games. She also admits to working on a book if the protagonist inspects one of the shelves in the library. Her model is referred to as "Scarf Echidna."

The second animal seems to be the one making the games, claiming that she is the "number-one word-search creator in the entire underground!" Her model is referred to as "Lady Rat."

Llamaby
Llamaby is a llama, and owner and proprietor of Llamaby's. While generally very quiet, he commends the protagonist for a "good job" during the True Pacifist Epilogue. If Papyrus is killed, he gets nervous as Sans is his best customer and he has not shown up all day.

Llamaby does not speak until the True Pacifist Epilogue when he finally does. Red Puma tends to speak for him, pretending to translate, which is revealed in the Epilogue.

Big Tooth
This beaver provides insight on the way animal food works, the differences human food has to it, and his general opinion of it. If Papyrus is killed, he mentions that by this time, Sans should have come in and that a little bit later, Papyrus should come in irritated. He notices his disappearance and hope that he shows up.

This peacock is bored with his surroundings, wanting new drinks and "hot guys." He flirts with Sans when he comes to the bar with the protagonist for lunch. His model is referred to as "peacrazy." Just like the other Llamaby's NPCs, If the protagonist kills Papyrus, he notices that Sans didn't visit Llamaby's today.

Ugly Duckling
He is responsible for the fishing rod seen in an earlier area in Sanddin Beach. His number is attached to the line, which the protagonist does not call. At some point, he gives up and remove the number later in the True Pacifist Route.

Red Puma
She typically speaks for Llamaby, despite not actually knowing what is being said. This truth is revealed after the True Pacifist Ending when she says "I might not get to translate for Llamaby anymore..."

Punk Groundhog
He states that since the Capital is getting crowded, people will start moving to Sanddin, and express displeasure, saying that it will result in the erasure of the local culture. He does, however, say he would like to see "some city slickers slip onto their butts!".